June 4, 2024 Smashing Newsletter: Issue #459
This newsletter issue was sent out to 203,843 subscribers on Tuesday, June 4, 2024.
Editorial
How do we design consistent UX motion in our digital products? How do we audit, embed, and document transitions and animations in our design systems? And what makes for compelling animation while also respecting accessibility needs?
In this newsletter, we look into UX motion — guidelines, practices and tooling to design, refine and document animation. And if you’d like to dive deeper into motion, design and UX, we have a friendly SmashingConf Design & UX coming up in the magical city of Antwerp 🇧🇪 this year.
Along with our upcoming Smashing Meets Web Design next week, we’ll swoosh you away with practical insights into design!
In the upcoming weeks and months, we have a few friendly workshops and conferences coming up, and perhaps you’d like to join in as well:
- Ask-Me-Anything UX With Vitaly Friedman, a free 1.5h session coming up today, on Jun 4
- Designing For Complex UI Masterclass with yours truly (online workshop, 5×2.5h + Q&A), June 20 – July 2
- SmashingConf Freiburg 2024 🇩🇪 — The Web, Sep 9–11
- SmashingConf New York 2024 🇺🇸 — Front-End & UX, Oct 7–10
Happy reading and animating, everyone — while respecting accessibility needs, of course!
— Vitaly
1. Guide To Animation In UX
How can we create UI animations that feel natural and don’t distract users from the task they want to perform? In his practical guide to animation in UX, Taras Skytskyi explains all the rules and principles you need to be aware of to create delightful animation effects that feel just right.
The guide covers everything from animation duration and speed to easing and choreography. You’ll learn to adapt your animations to different screen sizes and platforms, how to read animation curves, and how to guide your users’ attention when transitioning from one state to another. The guide isn’t about specific use cases but rather universal principles that you can apply to all kinds of interface animations. A must-read. (cm)
2. Motion In Design Systems
At first glance, motion might seem too complex to integrate into a design system, so it is often left out of the discussion. However, with the right strategy, the workflow isn’t much different than the one you use to define color palettes or typographic scales. To help you overcome motion paralysis, Caleb Barclay shares a step-by-step guide to including motion in a design system.
Caleb’s approach involves five steps, from deciding what to add to the design system and establishing motion principles to defining a library of motion building blocks and preparing translation specs with everything developers need to build a prototype. A comprehensive roadmap that comes in handy for any design system that includes some motion. (cm)
3. IBM Motion Design
The IBM design system is a wonderful example of enhancing a brand’s voice through motion design. It defines the foundational principles of IBM’s animation vocabulary and the feeling animation should evoke.
The IBM Design Language differentiates between productive motion, which appears professional, confident, smart, and efficient, and expressive motion, which evokes more personality and emotion. Combined, they provide a compelling contrast.
The design system also dives deeper into how to apply classic animation principles to graphic forms and tips and techniques that are universally applicable to animation. With examples, dos and don’ts, it is a great overview of what makes good animation. (cm)
4. Upcoming Workshops and Conferences
We run online workshops on frontend and UX, be it accessibility, performance, or design patterns. In fact, we have a couple of workshops coming up soon, and we thought that, you know, you might want to join in as well.
As always, here’s a quick overview:
- Accessibility for Designers ux
with Stéphanie Walter. June 3–12 - Design Token and UI Component Architecture workflow
with Nathan Curtis. June 6–14 - Advanced Modern CSS Masterclass dev
with Manuel Matuzović. June 24 – July 8 - Designing For Complex UIs ux
with Vitaly Friedman. June 20–July 2 - Design Patterns For AI Interfaces ux
with Vitaly Friedman. July 9–23 - Fast and Budget-Friendly UX Research & Testing workflow
with Paul Boag. Jul 11–25 - Successful Design Systems workflow
with Brad Frost. Aug 27 – Sept 10 - Smart Interface Design Patternsworkflow
Video + Live UX Training with Vitaly Friedman - Jump to all workshops →
5. Motion Audits And Designing Core Actions
Lacking resources on how to set up a motion system, Dushyant Dubey researched different design systems to create a detailed plan on how to tackle the challenge. In his case study “Building a motion design system for a product company,” he grants insights into the strategy and how he and his team applied it when building the Blade motion design system.
The case study covers the entire process, from planning and running a motion audit to defining motion parameters and implementing motion tokens that encapsulate specific motion behavior for component interactions. It also features plenty of examples of micro and macro interactions. A great reference to keep close. (cm)
6. Atomic Motion Design
Another practical guide on how to set up a motion design system comes from Aviad Shahar. He shares step-by-step tips for breaking complex animations down into organisms, molecules, and atoms to create a consistent and reusable animation system.
Aviad’s approach consists of four steps that build on top of one another. First, you define standard duration tokens, then standard easing and basic animations. The basic animations can then be used to define more complex animations, and finally, by combining a couple of basic animations, you get animation patterns. If you want to see what the system looks like in action, the guide includes some practical examples. (cm)
7. Motion Design Almanac
How does the static become dynamic? How does something dead become alive? The Readymag Design Almanac explores exactly these questions through the expertise of six designers and artists.
To get to the ground of web animation, the experts, among them interaction developers, animators, illustrators, and product designers, dive deep into how to attract the viewer’s eye, reduce cognitive overload, and build visual hierarchies by applying motion. They explore animation influences from tech, art, and film and look at the work of pioneers from the history of animation. A slightly different look at animation and the animation craft. Inspiration is guaranteed. (cm)
8. UX Motion Choreography
Another design system to dive into for all things animation comes from the folks at Brainly. With an effective duration scale, choreography guidelines, micro and macro animations, slowed-down previews, accessibility considerations, and a duration calculator, their Pencil Design System is a fantastic example of what a design system with a focus on UX motion and animation can look like.
While motion plays a crucial role in enhancing interactions and engaging users, implementing it can be a costly undertaking. To help you lower the cost of implementing motion, Brainly’s Lead UX Motion Designer, Giga Khurtislava, shares insights into how to improve the handoff process and improve collaboration between designers and engineers. (cm)
9. Recently Published Books 📚
Promoting best practices and providing you with practical tips to master your daily coding and design challenges has always been at the core of everything we do at Smashing.
In the past few years, we were very lucky to have worked together with some talented, caring people from the web community to publish their wealth of experience as printed books. Have you checked them out already?
- Success at Scale by Addy Osmani
- Understanding Privacy by Heather Burns
- Touch Design for Mobile Interfaces by Steven Hoober
- Check out all books →
That’s All, Folks!
Thank you so much for reading and for your support in helping us keep the web dev and design community strong with our newsletter. See you next time!
This newsletter issue was written and edited by Geoff Graham (gg), Cosima Mielke (cm), Vitaly Friedman (vf), and Iris Lješnjanin (il).
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Previous Issues
- Data Visualization
- Dashboards
- Accessibility
- Storytelling
- UX Motion
- Design Systems
- Figma Organization
- How To Name Things
- CSS
- JavaScript
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